State transition table — In automata theory and sequential logic, a state transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite semiautomaton or finite state machine will move to, based on the current state … Wikipedia
State logic — A State logic control system is a programming method created for PLCs.A state logic control system uses a state transition diagram as a model of reality, thus using the fundamentals of finite state machine theory as the basis of a programming… … Wikipedia
Logic redundancy — occurs in a a digital gate network containing circuitry that does not affect the static logic function. There are several reasons why logic redundancy may exist. One reason is that it may have been added deliberately to suppress transient… … Wikipedia
Finite-state machine — State machine redirects here. For infinite state machines, see State transition system. For fault tolerance methodology, see State machine replication. SFSM redirects here. For the Italian railway company, see Circumvesuviana. A finite state… … Wikipedia
Transition time — The transition time t t, is the time a dynamical system needs to switch between two different stable states, when responding to a stable input signal. In a logic circuit (a discrete time dynamical system whose state is representable as a boolean… … Wikipedia
Logic level — In digital circuits, a logic level is one of a finite number of states that a signal can have. Logic levels are usually represented by the voltage difference between the signal and ground (or some other common reference point), although other… … Wikipedia
Finite state machine — A finite state machine (FSM) or finite state automaton (plural: automata ) or simply a state machine, is a model of behavior composed of a finite number of states, transitions between those states, and actions. A finite state machine is an… … Wikipedia
Deterministic finite-state machine — An example of a Deterministic Finite Automaton that accepts only binary numbers that are multiples of 3. The state S0 is both the start state and an accept state. In the theory of computation and automata theory, a deterministic finite state… … Wikipedia
Virtual finite state machine — The virtual finite state machine (VFSM) is a concept promoted by [http://www.stateworks.com SW Software] and implemented in their StateWORKS product. A VFSM is a finite state machine (FSM) defined in a virtual environment. The VFSM concept… … Wikipedia
Programmable logic controller — A programmable logic controller (PLC) or programmable controller is a digital computer used for automation of industrial processes, such as control of machinery on factory assembly lines. PLCs are used in many different industries and machines… … Wikipedia
Abstract state machines — In computer science, an abstract state machine (ASM) is a state machine in which the number of states need not be finite and in which the states are not mere points in the state space. More precisely, an ASM state is a structure in the sense of… … Wikipedia